A Week of A-Frame 164 - 169

Thanks to @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) for making it so easy to develop this easter minigame! Took two of us maybe 15 hours from start to finish. #vr

Thanks to @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) for making it so easy to develop this easter minigame! Took two of us maybe 15 hours from start to finish. #vr (https://twitter.com/hashtag/vr?src=hash&ref_src=twsrc%5Etfw) #webvr (https://twitter.com/hashtag/webvr?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/ugYJf5Szh5 (https://t.co/ugYJf5Szh5) — Ted Wallace-Williams (@ted_w_w) June 3, 2019 (https://twitter.com/ted_w_w/status/1135620872977440770?ref_src=twsrc%5Etfw)

本日の進捗です。 コントローラーからブロック置いて削除できるようになりました。#oculusquest (https://twitter.com/hashtag/oculusquest?src=hash&ref_src=twsrc%5Etfw) #oculusquestdev (https://twitter.com/hashtag/oculusquestdev?src=hash&ref_src=twsrc%5Etfw) #福岡XR部 (https://twitter.com/hashtag/%E7%A6%8F%E5%B2%A1XR%E9%83%A8?src=hash&ref_src=twsrc%5Etfw) #aframevr (https://twitter.com/hashtag/aframevr?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/8qh62x39nG (https://t.co/8qh62x39nG) — すぎどん (@sgidon) June 3, 2019 (https://twitter.com/sgidon/status/1135575248642777088?ref_src=twsrc%5Etfw)

Finished a basic prototype for a rhythm game made with @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) .#WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) #VR (https://twitter.com/hashtag/VR?src=hash&ref_src=twsrc%5Etfw) #indiedev (https://twitter.com/hashtag/indiedev?src=hash&ref_src=twsrc%5Etfw) #gamedev (https://twitter.com/hashtag/gamedev?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/RTifrSKjoE (https://t.co/RTifrSKjoE) — Oliver Fei (@OliverFei_VR) May 15, 2019 (https://twitter.com/OliverFei_VR/status/1128516074129981440?ref_src=twsrc%5Etfw)

A change from the usual fitness routine?

Try out Moon Rider in the Punch Mode:https://t.co/P3X1LNSs5R (https://t.co/P3X1LNSs5R) It is ideal for practicing for the tower, also WebVR!

Here is an article about it on VRScout:https://t.co/uMneAcciI i (https://t.co/uMneAcciIi) pic.twitter.com/xFaRI831QF (https://t.co/xFaRI831QF) — TowermaxFitness (@towermaxfitness) May 28, 2019 (https://twitter.com/towermaxfitness/status/1133349282059378688?ref_src=twsrc%5Etfw)

Tonight’s rabbit hole: a few hours of @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) on @glitch (https://twitter.com/glitch?ref_src=twsrc%5Etfw) and you have an optical illusion you can step into. W A S D to explore 🔎 https://t.co/Ur3xWLkiAw (https://t.co/Ur3xWLkiAw) https://t.co/Ph14RHebHu (https://t.co/Ph14RHebHu) — Kate 🎉 (@SBinLondon) June 17, 2019 (https://twitter.com/SBinLondon/status/1140752516730249216?ref_src=twsrc%5Etfw)

“The Journey To My New #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) Website” 🚀

( series of steps before bringing it to life ) 👣

  1. “A Bit Of Both” ⚖️@aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) #TheJourneyToMyNewWebVRWebsite (https://twitter.com/hashtag/TheJourneyToMyNewWebVRWebsite?src=hash&ref_src=twsrc%5Etfw)#WebXR (https://twitter.com/hashtag/WebXR?src=hash&ref_src=twsrc%5Etfw) #VR (https://twitter.com/hashtag/VR?src=hash&ref_src=twsrc%5Etfw) #UXofVR (https://twitter.com/hashtag/UXofVR?src=hash&ref_src=twsrc%5Etfw) #Immersive (https://twitter.com/hashtag/Immersive?src=hash&ref_src=twsrc%5Etfw) #WebDesign (https://twitter.com/hashtag/WebDesign?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/XE7noRUKYG (https://t.co/XE7noRUKYG) — Danilo Pasquariello (@theDart76) June 18, 2019 (https://twitter.com/theDart76/status/1141005305905602560?ref_src=twsrc%5Etfw)

Ever felt like re-arranging your #bathroom (https://twitter.com/hashtag/bathroom?src=hash&ref_src=twsrc%5Etfw) furniture? We developed this application a few months back to test @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) using a #cannonjs (https://twitter.com/hashtag/cannonjs?src=hash&ref_src=twsrc%5Etfw) physics engine. The# interactive tool can be used on all desktop browsers at https://t.co/Qd10hsl5aW (https://t.co/Qd10hsl5aW) #webGL (https://twitter.com/hashtag/webGL?src=hash&ref_src=twsrc%5Etfw) #3d (https://twitter.com/hashtag/3d?src=hash&ref_src=twsrc%5Etfw) #aframe (https://twitter.com/hashtag/aframe?src=hash&ref_src=twsrc%5Etfw) #3dtools (https://twitter.com/hashtag/3dtools?src=hash&ref_src=twsrc%5Etfw) #cannonjs (https://twitter.com/hashtag/cannonjs?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/xBMYZfoeMh (https://t.co/xBMYZfoeMh) — Pikcells (@PikcellsUK) May 29, 2019 (https://twitter.com/PikcellsUK/status/1133771254526337025?ref_src=twsrc%5Etfw)

Like 15% done, but working on an @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) guide for building user interfaces. Will include using slice9, layout, raycaster, state components for building menus that dynamically affect the application, hand-attached menus, pagination, XHRs, texture atlas. https://t.co/FOiuaY43wq (https://t.co/FOiuaY43wq) pic.twitter.com/bYmg3EytpT (https://t.co/bYmg3EytpT) — Kevin Ngo (@andgokevin) May 10, 2019 (https://twitter.com/andgokevin/status/1126943804638912512?ref_src=twsrc%5Etfw)

(#projects)Projects

Playing around with the stuff on https://t.co/aMAIJGBU9y (https://t.co/aMAIJGBU9y) https://t.co/KH9N97XY45 (https://t.co/KH9N97XY45) is absolutely amazing and it’s crazy that this is the state of WebVR. — Mauve 🎉 (@RangerMauve) June 6, 2019 (https://twitter.com/RangerMauve/status/1136478670086975490?ref_src=twsrc%5Etfw)

A little sneak peek at something that I’ve been working on for the past weeks in @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw). pic.twitter.com/cALNKSTaoL (https://t.co/cALNKSTaoL) — Ruben van der Leun (@rvdleun) May 19, 2019 (https://twitter.com/rvdleun/status/1130088425468637185?ref_src=twsrc%5Etfw)

Fun to do live edits using @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) inspector from daughter’s feedback, updated old #codevember (https://twitter.com/hashtag/codevember?src=hash&ref_src=twsrc%5Etfw) adding Fire Truck via Google @poly (https://twitter.com/poly?ref_src=twsrc%5Etfw) https://t.co/c5mhmkegjs (https://t.co/c5mhmkegjs) #madewithblocks (https://twitter.com/hashtag/madewithblocks?src=hash&ref_src=twsrc%5Etfw)

Thank goodness for #glTF (https://twitter.com/hashtag/glTF?src=hash&ref_src=twsrc%5Etfw) it’s much faster to import these into scenes than before!https://t.co/09g8ugl1Kn (https://t.co/09g8ugl1Kn) pic.twitter.com/G5oijJE2s0 (https://t.co/G5oijJE2s0) — Kieran Farr (@kfarr) May 19, 2019 (https://twitter.com/kfarr/status/1129979355638030336?ref_src=twsrc%5Etfw)

Do you have a favorite @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) stock font? https://t.co/wVqk0FWQfY (https://t.co/wVqk0FWQfY) For numbers my favorite is Aileron Semibold. Customize your own font comparison using this simple @glitch (https://twitter.com/glitch?ref_src=twsrc%5Etfw) project: https://t.co/ONmljJ3iYX (https://t.co/ONmljJ3iYX) pic.twitter.com/zpCLUW7KJm (https://t.co/zpCLUW7KJm) — Kieran Farr (@kfarr) May 22, 2019 (https://twitter.com/kfarr/status/1131086987773980673?ref_src=twsrc%5Etfw)

@supermediumvr (https://twitter.com/supermediumvr?ref_src=twsrc%5Etfw) Thank you for Moonrider. I am having a blast with it on my #OculusQuest (https://twitter.com/hashtag/OculusQuest?src=hash&ref_src=twsrc%5Etfw). #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) rocks. pic.twitter.com/7XBXm5YF95 (https://t.co/7XBXm5YF95) — Satish Goda (@satishgoda) May 25, 2019 (https://twitter.com/satishgoda/status/1132168838689148928?ref_src=twsrc%5Etfw)

本日の進捗です。ブロック作成削除どちらもマルチプレイヤーで同期できましたー。 後でソースを綺麗に作り変えよう。#oculusquest (https://twitter.com/hashtag/oculusquest?src=hash&ref_src=twsrc%5Etfw) #福岡XR部 (https://twitter.com/hashtag/%E7%A6%8F%E5%B2%A1XR%E9%83%A8?src=hash&ref_src=twsrc%5Etfw) #aframevr (https://twitter.com/hashtag/aframevr?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/DugfKIiI0n (https://t.co/DugfKIiI0n) — すぎどん (@sgidon) June 1, 2019 (https://twitter.com/sgidon/status/1134650764771520512?ref_src=twsrc%5Etfw)

Circle Crash AR - License our HTML5 AR games for your brand or website. No download required, please contact us for more info.#webxr (https://twitter.com/hashtag/webxr?src=hash&ref_src=twsrc%5Etfw) #webar (https://twitter.com/hashtag/webar?src=hash&ref_src=twsrc%5Etfw) #markerless (https://twitter.com/hashtag/markerless?src=hash&ref_src=twsrc%5Etfw) #html5games (https://twitter.com/hashtag/html5games?src=hash&ref_src=twsrc%5Etfw) #html5 (https://twitter.com/hashtag/html5?src=hash&ref_src=twsrc%5Etfw) #ar (https://twitter.com/hashtag/ar?src=hash&ref_src=twsrc%5Etfw) #augmentedreality (https://twitter.com/hashtag/augmentedreality?src=hash&ref_src=twsrc%5Etfw) #argames (https://twitter.com/hashtag/argames?src=hash&ref_src=twsrc%5Etfw) #threejs (https://twitter.com/hashtag/threejs?src=hash&ref_src=twsrc%5Etfw) @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) pic.twitter.com/xJM3RtVg8N (https://t.co/xJM3RtVg8N) — DS Effects (@dseffects) May 31, 2019 (https://twitter.com/dseffects/status/1134476132185718785?ref_src=twsrc%5Etfw)

Around the Moon VR - License our HTML5 VR games for your brand or website. No download required, please contact us for more info.https://t.co/iPuS7y7j3d (https://t.co/iPuS7y7j3d)#webxr (https://twitter.com/hashtag/webxr?src=hash&ref_src=twsrc%5Etfw) #webvr (https://twitter.com/hashtag/webvr?src=hash&ref_src=twsrc%5Etfw) #html5games (https://twitter.com/hashtag/html5games?src=hash&ref_src=twsrc%5Etfw) #html5 (https://twitter.com/hashtag/html5?src=hash&ref_src=twsrc%5Etfw) #vr (https://twitter.com/hashtag/vr?src=hash&ref_src=twsrc%5Etfw) #virtualreality (https://twitter.com/hashtag/virtualreality?src=hash&ref_src=twsrc%5Etfw) #vrgames (https://twitter.com/hashtag/vrgames?src=hash&ref_src=twsrc%5Etfw) #daydream (https://twitter.com/hashtag/daydream?src=hash&ref_src=twsrc%5Etfw) #oculus (https://twitter.com/hashtag/oculus?src=hash&ref_src=twsrc%5Etfw) #gearvr (https://twitter.com/hashtag/gearvr?src=hash&ref_src=twsrc%5Etfw) #webgames (https://twitter.com/hashtag/webgames?src=hash&ref_src=twsrc%5Etfw) #onlinegames (https://twitter.com/hashtag/onlinegames?src=hash&ref_src=twsrc%5Etfw) @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) pic.twitter.com/cJqHNf2yES (https://t.co/cJqHNf2yES) — DS Effects (@dseffects) May 31, 2019 (https://twitter.com/dseffects/status/1134473858659049472?ref_src=twsrc%5Etfw)

Pairs Pets VR - License our HTML5 VR games for your brand or website. No download required, please contact us for more info.https://t.co/qtYhpj5vHc (https://t.co/qtYhpj5vHc)#webxr (https://twitter.com/hashtag/webxr?src=hash&ref_src=twsrc%5Etfw) #webvr (https://twitter.com/hashtag/webvr?src=hash&ref_src=twsrc%5Etfw) #html5games (https://twitter.com/hashtag/html5games?src=hash&ref_src=twsrc%5Etfw) #html5 (https://twitter.com/hashtag/html5?src=hash&ref_src=twsrc%5Etfw) #vr (https://twitter.com/hashtag/vr?src=hash&ref_src=twsrc%5Etfw) #virtualreality (https://twitter.com/hashtag/virtualreality?src=hash&ref_src=twsrc%5Etfw) #vrgames (https://twitter.com/hashtag/vrgames?src=hash&ref_src=twsrc%5Etfw) #daydream (https://twitter.com/hashtag/daydream?src=hash&ref_src=twsrc%5Etfw) #oculus (https://twitter.com/hashtag/oculus?src=hash&ref_src=twsrc%5Etfw) #gearvr (https://twitter.com/hashtag/gearvr?src=hash&ref_src=twsrc%5Etfw) #webgames (https://twitter.com/hashtag/webgames?src=hash&ref_src=twsrc%5Etfw) #onlinegames (https://twitter.com/hashtag/onlinegames?src=hash&ref_src=twsrc%5Etfw) @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) pic.twitter.com/f4VpBVnfSK (https://t.co/f4VpBVnfSK) — DS Effects (@dseffects) May 31, 2019 (https://twitter.com/dseffects/status/1134472818396160002?ref_src=twsrc%5Etfw)

The bugs have invaded (insects, not viruses 😉)! Check out our final product for #DHSI19 (https://twitter.com/hashtag/DHSI19?src=hash&ref_src=twsrc%5Etfw) featuring a VR picnic made with @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw), some modeling/animation with @Adsk3dsMax (https://twitter.com/Adsk3dsMax?ref_src=twsrc%5Etfw), and a few borrowed models from Google Poly https://t.co/5W2pgtb0qN (https://t.co/5W2pgtb0qN) — Gianna May Sanchez (@GMSPhD) June 7, 2019 (https://twitter.com/GMSPhD/status/1137063066506604545?ref_src=twsrc%5Etfw)

“The Journey To My New #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) Website” 🚀

( series of steps before bringing it to life ) 👣

  1. “Physics Du Role” 🤓@aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) #TheJourneyToMyNewWebVRWebsite (https://twitter.com/hashtag/TheJourneyToMyNewWebVRWebsite?src=hash&ref_src=twsrc%5Etfw)#WebXR (https://twitter.com/hashtag/WebXR?src=hash&ref_src=twsrc%5Etfw) #VR (https://twitter.com/hashtag/VR?src=hash&ref_src=twsrc%5Etfw) #UXofVR (https://twitter.com/hashtag/UXofVR?src=hash&ref_src=twsrc%5Etfw) #Immersive (https://twitter.com/hashtag/Immersive?src=hash&ref_src=twsrc%5Etfw) #WebDesign (https://twitter.com/hashtag/WebDesign?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/GwygrBpzed (https://t.co/GwygrBpzed) — Danilo Pasquariello (@theDart76) June 8, 2019 (https://twitter.com/theDart76/status/1137383490553634816?ref_src=twsrc%5Etfw)

🚌🏃Peeps hop on and off of the toy bus, but only in the “magic” #WebXR (https://twitter.com/hashtag/WebXR?src=hash&ref_src=twsrc%5Etfw) view! powered by @exokitXR (https://twitter.com/exokitXR?ref_src=twsrc%5Etfw) @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) and @htcvive (https://twitter.com/htcvive?ref_src=twsrc%5Etfw) tracker, work in progress as the clock ticks ahead of @GrayAreaorgimmersive media showcase June 19-20 https://t.co/PXSEKB2nyC (https://t.co/PXSEKB2nyC) pic.twitter.com/6aisRkRbnD (https://t.co/6aisRkRbnD) — Kieran Farr (@kfarr) June 9, 2019 (https://twitter.com/kfarr/status/1137597509654573056?ref_src=twsrc%5Etfw)

Bunny Jump VR - License our HTML5 VR games for your brand or website. No download required, please contact us for more info.https://t.co/TImIFNfFMb (https://t.co/TImIFNfFMb) #webxr (https://twitter.com/hashtag/webxr?src=hash&ref_src=twsrc%5Etfw) #webvr (https://twitter.com/hashtag/webvr?src=hash&ref_src=twsrc%5Etfw) #html5games (https://twitter.com/hashtag/html5games?src=hash&ref_src=twsrc%5Etfw) #html5 (https://twitter.com/hashtag/html5?src=hash&ref_src=twsrc%5Etfw) #vr (https://twitter.com/hashtag/vr?src=hash&ref_src=twsrc%5Etfw) #virtualreality (https://twitter.com/hashtag/virtualreality?src=hash&ref_src=twsrc%5Etfw) #vrgames (https://twitter.com/hashtag/vrgames?src=hash&ref_src=twsrc%5Etfw) #daydream (https://twitter.com/hashtag/daydream?src=hash&ref_src=twsrc%5Etfw) #oculus (https://twitter.com/hashtag/oculus?src=hash&ref_src=twsrc%5Etfw) #gearvr (https://twitter.com/hashtag/gearvr?src=hash&ref_src=twsrc%5Etfw) #webgames (https://twitter.com/hashtag/webgames?src=hash&ref_src=twsrc%5Etfw) #onlinegames (https://twitter.com/hashtag/onlinegames?src=hash&ref_src=twsrc%5Etfw) @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) pic.twitter.com/mWBZsBgaTv (https://t.co/mWBZsBgaTv) — DS Effects (@dseffects) May 10, 2019 (https://twitter.com/dseffects/status/1126882237201485826?ref_src=twsrc%5Etfw)

Monster Block AR - License our HTML5 AR games for your brand or website. No download required, please contact us for more info.#webxr (https://twitter.com/hashtag/webxr?src=hash&ref_src=twsrc%5Etfw) #webar (https://twitter.com/hashtag/webar?src=hash&ref_src=twsrc%5Etfw) #markerless (https://twitter.com/hashtag/markerless?src=hash&ref_src=twsrc%5Etfw) #html5games (https://twitter.com/hashtag/html5games?src=hash&ref_src=twsrc%5Etfw) #html5 (https://twitter.com/hashtag/html5?src=hash&ref_src=twsrc%5Etfw) #ar (https://twitter.com/hashtag/ar?src=hash&ref_src=twsrc%5Etfw) #augmentedreality (https://twitter.com/hashtag/augmentedreality?src=hash&ref_src=twsrc%5Etfw) #argames (https://twitter.com/hashtag/argames?src=hash&ref_src=twsrc%5Etfw) #threejs (https://twitter.com/hashtag/threejs?src=hash&ref_src=twsrc%5Etfw) @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) pic.twitter.com/C1Ve8hYwxs (https://t.co/C1Ve8hYwxs) — DS Effects (@dseffects) May 10, 2019 (https://twitter.com/dseffects/status/1126898919634538496?ref_src=twsrc%5Etfw)

Recently have updated https://t.co/MxNnkHKq4c (https://t.co/MxNnkHKq4c) to the latest robust versions of GunDB @marknadal (https://twitter.com/marknadal?ref_src=twsrc%5Etfw) and A-Frame @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw). Can’t wait to share a new examples of that integration within @Croquet (https://twitter.com/Croquet?ref_src=twsrc%5Etfw) (VWF version) architecture. pic.twitter.com/DwBtSh9pL8 (https://t.co/DwBtSh9pL8) — Nikolay Suslov (@nsuslovi) May 10, 2019 (https://twitter.com/nsuslovi/status/1126984020045324289?ref_src=twsrc%5Etfw)

I’m super excited about this, couldn’t wait to start customizing it a bit to bring back the original border from slice9 component. https://t.co/FOzMuOLqKg (https://t.co/FOzMuOLqKg) 🤩 pic.twitter.com/it4rK1znhj (https://t.co/it4rK1znhj) — Kieran Farr (@kfarr) May 11, 2019 (https://twitter.com/kfarr/status/1127065534011457536?ref_src=twsrc%5Etfw)

Fun with @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) and learning #threejs (https://twitter.com/hashtag/threejs?src=hash&ref_src=twsrc%5Etfw) vector manipulation for velocity and speed calculation mixed w/@andgokevin (https://twitter.com/andgokevin?ref_src=twsrc%5Etfw)'s log component. Try it out for yourself: https://t.co/dUs5HGe2f0 (https://t.co/dUs5HGe2f0) use WASD to control bus, mouse drag and scroll wheel to control camera position pic.twitter.com/A0zg1FgYBX (https://t.co/A0zg1FgYBX) — Kieran Farr (@kfarr) May 11, 2019 (https://twitter.com/kfarr/status/1127084822692806659?ref_src=twsrc%5Etfw)

Met with a super cool designer recently who showed off some sick 3D animations made with @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw). Anyone play around with Web VR or interested in this kinda stuff? Blows my mind. pic.twitter.com/dYqIeVqNSQ (https://t.co/dYqIeVqNSQ) — Thomas Wang (@thomaswangio) May 12, 2019 (https://twitter.com/thomaswangio/status/1127385290870525952?ref_src=twsrc%5Etfw)

We’ve created the first ever online 3D #kitchentour (https://twitter.com/hashtag/kitchentour?src=hash&ref_src=twsrc%5Etfw) which not only works in a browser on any device but also on VR headsets too. Take a look at the project in full and explore here> https://t.co/2g6QgAqCA8 (https://t.co/2g6QgAqCA8)#VR (https://twitter.com/hashtag/VR?src=hash&ref_src=twsrc%5Etfw) #VirtualReality (https://twitter.com/hashtag/VirtualReality?src=hash&ref_src=twsrc%5Etfw) #WebGL (https://twitter.com/hashtag/WebGL?src=hash&ref_src=twsrc%5Etfw) @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) #interactive (https://twitter.com/hashtag/interactive?src=hash&ref_src=twsrc%5Etfw) #archviz (https://twitter.com/hashtag/archviz?src=hash&ref_src=twsrc%5Etfw) #interiordesign (https://twitter.com/hashtag/interiordesign?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/owaWhyMy8N (https://t.co/owaWhyMy8N) — Pikcells (@PikcellsUK) May 17, 2019 (https://twitter.com/PikcellsUK/status/1129425210120253440?ref_src=twsrc%5Etfw)

Added some old demos of mine to the #boseAR (https://twitter.com/hashtag/boseAR?src=hash&ref_src=twsrc%5Etfw) #webSDK (https://twitter.com/hashtag/webSDK?src=hash&ref_src=twsrc%5Etfw) developer showcase, including a simple #boseFrames (https://twitter.com/hashtag/boseFrames?src=hash&ref_src=twsrc%5Etfw) injection to the #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) game Barista Express by @ConstructArcade (https://twitter.com/ConstructArcade?ref_src=twsrc%5Etfw)! @bosedevs (https://twitter.com/bosedevs?ref_src=twsrc%5Etfw) @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw)https://t.co/aOqlSI1T3U (https://t.co/aOqlSI1T3U) pic.twitter.com/TELsmuekg5 (https://t.co/TELsmuekg5) — Ukaton (@ConcreteSciFi) May 28, 2019 (https://twitter.com/ConcreteSciFi/status/1133468888388136960?ref_src=twsrc%5Etfw)

Ready for a proper #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) dance-off? 🕺💃 I’ve updated my Epic Medieval Battle to @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) v0.9.2! 🚀 Now it comes with better graphics and performance, and hand presence! 🙌 Featured: https://t.co/kR78L9r8cD (https://t.co/kR78L9r8cD) Direct link: https://t.co/qlZmZ5MHp5 (https://t.co/qlZmZ5MHp5)#OculusQuest (https://twitter.com/hashtag/OculusQuest?src=hash&ref_src=twsrc%5Etfw) #OculusRift (https://twitter.com/hashtag/OculusRift?src=hash&ref_src=twsrc%5Etfw) #HTCVive (https://twitter.com/hashtag/HTCVive?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/V9aTW5Vjq4 (https://t.co/V9aTW5Vjq4) — Danilo Pasquariello (@theDart76) June 5, 2019 (https://twitter.com/theDart76/status/1136374609912184834?ref_src=twsrc%5Etfw)

Point cloud viewer worked well on WebVR framework. #OculusQuest (https://twitter.com/hashtag/OculusQuest?src=hash&ref_src=twsrc%5Etfw) #OculusQuestDev (https://twitter.com/hashtag/OculusQuestDev?src=hash&ref_src=twsrc%5Etfw) #webvr (https://twitter.com/hashtag/webvr?src=hash&ref_src=twsrc%5Etfw) #aframevr (https://twitter.com/hashtag/aframevr?src=hash&ref_src=twsrc%5Etfw) https://t.co/tL8102bid7 (https://t.co/tL8102bid7) — T_Yoshinaga (@Tks_Yoshinaga) June 3, 2019 (https://twitter.com/Tks_Yoshinaga/status/1135657059230216192?ref_src=twsrc%5Etfw)

#vrlandio (https://twitter.com/hashtag/vrlandio?src=hash&ref_src=twsrc%5Etfw) runs with 65-70fps with @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) on #Oculus (https://twitter.com/hashtag/Oculus?src=hash&ref_src=twsrc%5Etfw) #OculusGo (https://twitter.com/hashtag/OculusGo?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/jacsd0st8n (https://t.co/jacsd0st8n) — arpu (@arnputz) June 3, 2019 (https://twitter.com/arnputz/status/1135531196232998913?ref_src=twsrc%5Etfw)

Hey all, proud to announce I finished my demo Virtual Reality Art Gallery UI in WebVR using A-frame. Anyone interested in an innovative “VR/AR Start-up” contact me! https://t.co/Ka58XraW2w (https://t.co/Ka58XraW2w) #aframevr (https://twitter.com/hashtag/aframevr?src=hash&ref_src=twsrc%5Etfw) #webvr (https://twitter.com/hashtag/webvr?src=hash&ref_src=twsrc%5Etfw) #virtualreality (https://twitter.com/hashtag/virtualreality?src=hash&ref_src=twsrc%5Etfw) @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) #art (https://twitter.com/hashtag/art?src=hash&ref_src=twsrc%5Etfw) #artists (https://twitter.com/hashtag/artists?src=hash&ref_src=twsrc%5Etfw) #artgallery (https://twitter.com/hashtag/artgallery?src=hash&ref_src=twsrc%5Etfw) #webxr (https://twitter.com/hashtag/webxr?src=hash&ref_src=twsrc%5Etfw) #OculusQuest (https://twitter.com/hashtag/OculusQuest?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/rRQlP17Psd (https://t.co/rRQlP17Psd) — Michael McAnally (@Michael_Blade) June 2, 2019 (https://twitter.com/Michael_Blade/status/1135276594560245761?ref_src=twsrc%5Etfw)

本日の進捗です。ブロックに当たり判定つけて、登れるようになりました。#oculusquest (https://twitter.com/hashtag/oculusquest?src=hash&ref_src=twsrc%5Etfw) #oculusquestdev (https://twitter.com/hashtag/oculusquestdev?src=hash&ref_src=twsrc%5Etfw) #福岡XR部 (https://twitter.com/hashtag/%E7%A6%8F%E5%B2%A1XR%E9%83%A8?src=hash&ref_src=twsrc%5Etfw) #aframevr (https://twitter.com/hashtag/aframevr?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/81i1dTuPLF (https://t.co/81i1dTuPLF) — すぎどん (@sgidon) June 2, 2019 (https://twitter.com/sgidon/status/1135176176152981504?ref_src=twsrc%5Etfw)

The early makings of a game? @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) work in progress. pic.twitter.com/g575dUYqA2 (https://t.co/g575dUYqA2) — Kieran Farr (@kfarr) May 14, 2019 (https://twitter.com/kfarr/status/1128202506247364611?ref_src=twsrc%5Etfw)

a sneak peek of my lightning talk on augmented reality using #arjs (https://twitter.com/hashtag/arjs?src=hash&ref_src=twsrc%5Etfw) & @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) at DDD by night in a few days - an AR dance-off experiment using marker-based AR and transparent webm video overlay. pic.twitter.com/e7A47x7qs8 (https://t.co/e7A47x7qs8) — Timothy Dang (@supatimbo) May 21, 2019 (https://twitter.com/supatimbo/status/1130822536067870721?ref_src=twsrc%5Etfw)

Still appreciating and using the small Fader teasers @MaxKoschyk (https://twitter.com/MaxKoschyk?ref_src=twsrc%5Etfw) did for us ages ago for test purposes - btw screenshot contains a teaser to a new upcoming feature -> https://t.co/aRKgruJQik (https://t.co/aRKgruJQik)#go3d (https://twitter.com/hashtag/go3d?src=hash&ref_src=twsrc%5Etfw) #immersive (https://twitter.com/hashtag/immersive?src=hash&ref_src=twsrc%5Etfw) #360 #madewithaframe (https://twitter.com/hashtag/madewithaframe?src=hash&ref_src=twsrc%5Etfw)@vragments (https://twitter.com/Vragments?ref_src=twsrc%5Etfw), @Journalism_360 (https://twitter.com/Journalism_360?ref_src=twsrc%5Etfw), @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) pic.twitter.com/mqrxNUj2kx (https://t.co/mqrxNUj2kx) — Stephan Gensch (@HelrenPDM) June 14, 2019 (https://twitter.com/HelrenPDM/status/1139557042132267009?ref_src=twsrc%5Etfw)

I just published my first @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) and @the8thwall (https://twitter.com/the8thwall?ref_src=twsrc%5Etfw) demo demonstrating what the Tokyo Olympics 2020 ticket might look like if it was #AR (https://twitter.com/hashtag/AR?src=hash&ref_src=twsrc%5Etfw) enabled. https://t.co/lX6vJh4cGW (https://t.co/lX6vJh4cGW) It’s so cool taking what I know from A-Frame and WebVR and using the 8th Wall API to make web-based AR. — Yoni Binstock (@YoniBinstock) June 17, 2019 (https://twitter.com/YoniBinstock/status/1140658822073204736?ref_src=twsrc%5Etfw)

Glitch collection with the simple projects I used this morning in our introductory workshop to @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) https://t.co/BlvqiQTDrF (https://t.co/BlvqiQTDrF) Quite simple, using just a single #HTML (https://twitter.com/hashtag/HTML?src=hash&ref_src=twsrc%5Etfw) document for #virtualreality (https://twitter.com/hashtag/virtualreality?src=hash&ref_src=twsrc%5Etfw) and #augmentedreality (https://twitter.com/hashtag/augmentedreality?src=hash&ref_src=twsrc%5Etfw) scenes pic.twitter.com/RHFyURcRjH (https://t.co/RHFyURcRjH) — Jesus M Gonzalez-Barahona (@jgbarah) June 13, 2019 (https://twitter.com/jgbarah/status/1139233896497844226?ref_src=twsrc%5Etfw)

You think you’re work is hot? Check out @usnistgov (https://twitter.com/usnistgov?ref_src=twsrc%5Etfw) work by Matt Hoehler (and partners) highlighted in @sciam (https://twitter.com/sciam?ref_src=twsrc%5Etfw) article “Watch a Raging Forest Fire Surround You in 360 Degrees” https://t.co/1RWUoPCtNs (https://t.co/1RWUoPCtNs) See @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) version at: https://t.co/KDokQpKoXA (https://t.co/KDokQpKoXA) — Sandy Ressler (@sressler) June 13, 2019 (https://twitter.com/sressler/status/1139158890174701569?ref_src=twsrc%5Etfw)

so appreciative of @andgokevin (https://twitter.com/andgokevin?ref_src=twsrc%5Etfw) and @dmarcos (https://twitter.com/dmarcos?ref_src=twsrc%5Etfw) for @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw), state component, example projects, etc! Very creative platform! Here is WIP for UI for upcoming project. (Pretend that Kevin’s list of weather cities is instead multiple “games” for the platform that can be loaded) pic.twitter.com/7T0ejVRqJ6 (https://t.co/7T0ejVRqJ6) — Kieran Farr (@kfarr) June 12, 2019 (https://twitter.com/kfarr/status/1138699922801225728?ref_src=twsrc%5Etfw)

Watching the Langton’s ant generating patterns is amazing! Even better in #VR (https://twitter.com/hashtag/VR?src=hash&ref_src=twsrc%5Etfw) thanks to @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw)

Check it out!https://t.co/dKH02sMLdF (https://t.co/dKH02sMLdF)#TuringComplete (https://twitter.com/hashtag/TuringComplete?src=hash&ref_src=twsrc%5Etfw) #LangtonsAnt (https://twitter.com/hashtag/LangtonsAnt?src=hash&ref_src=twsrc%5Etfw) #Aframe (https://twitter.com/hashtag/Aframe?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/RzOkx8XIyy (https://t.co/RzOkx8XIyy) — Kartik Arora (@karx_brb) June 20, 2019 (https://twitter.com/karx_brb/status/1141822209821835264?ref_src=twsrc%5Etfw)

CS1 IDE for building 3D VR multiplayer games @glitch (https://twitter.com/glitch?ref_src=twsrc%5Etfw)! The CS1 Game Engine is built with @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw).https://t.co/b6UCuRXw7C (https://t.co/b6UCuRXw7C) pic.twitter.com/eMJn0fOQHA (https://t.co/eMJn0fOQHA) — SirFizX (@SirFizX_ELHS) June 20, 2019 (https://twitter.com/SirFizX_ELHS/status/1141795828484497410?ref_src=twsrc%5Etfw)

#VR (https://twitter.com/hashtag/VR?src=hash&ref_src=twsrc%5Etfw) makes 3D content creation very natural: move your hands, create volumes. But when you remove the headset, they do not exist any more.

Now you can 3D print them : @AFrameVR (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) #STL (https://twitter.com/hashtag/STL?src=hash&ref_src=twsrc%5Etfw) Exporter component https://t.co/u9FDwjRqa0 (https://t.co/u9FDwjRqa0) by Hassadee Pimsuwan (images as concept illustration) pic.twitter.com/F4uMdLCrMF (https://t.co/F4uMdLCrMF) — Fabien Benetou (@utopiah) June 20, 2019 (https://twitter.com/utopiah/status/1141685453751541760?ref_src=twsrc%5Etfw)

Build your own @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) 3D VR multiplayer project while being guided through focused lessons using the new CS1 IDE! We’re far from finished, but definitely out of the gates! 🦄

Remix the project @glitch (https://twitter.com/glitch?ref_src=twsrc%5Etfw) !https://t.co/b6UCuRXw7C (https://t.co/b6UCuRXw7C)https://t.co/ha2GeBsrEi (https://t.co/ha2GeBsrEi) — SirFizX (@SirFizX_ELHS) June 19, 2019 (https://twitter.com/SirFizX_ELHS/status/1141461303426461709?ref_src=twsrc%5Etfw)

So you can now update an @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) scene asymmetrically with AJAX. Working on handling arbitrary code snippets from a database (to which you can send more code loads though a form). Yep, it’s a #holodeck (https://twitter.com/hashtag/holodeck?src=hash&ref_src=twsrc%5Etfw)‼️ 😊 pic.twitter.com/O6IladeOXI (https://t.co/O6IladeOXI) — Guillem Carbonell (@ubikretail) June 19, 2019 (https://twitter.com/ubikretail/status/1141327844968210433?ref_src=twsrc%5Etfw)

(#components)Components

Published a render-order component for @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw). A-Frame defaults to transparency render order based on order of objects added to scene. The render-order component sets it to sort based on Z but also allow defining manual ordering sort of like z-index. https://t.co/rkaQ37P8Fv (https://t.co/rkaQ37P8Fv) — Kevin Ngo (@andgokevin) May 16, 2019 (https://twitter.com/andgokevin/status/1128890706049753088?ref_src=twsrc%5Etfw)

A-Frame Charts Component https://t.co/0sInJtV87r (https://t.co/0sInJtV87r) Have #vr (https://twitter.com/hashtag/vr?src=hash&ref_src=twsrc%5Etfw) visualizations for JSON data in a matter of minutes! Of course, with the help of @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) pic.twitter.com/vEj0z4QpMB (https://t.co/vEj0z4QpMB) — Jesus M Gonzalez-Barahona (@jgbarah) May 15, 2019 (https://twitter.com/jgbarah/status/1128592802969944066?ref_src=twsrc%5Etfw)

Started a @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) component.https://t.co/uWmA3TnLJD (https://t.co/uWmA3TnLJD) — Saké Toshi (@_saketoshi) May 21, 2019 (https://twitter.com/_saketoshi/status/1130755880797036544?ref_src=twsrc%5Etfw)

A-Frame Physics System v4 is available – Thanks to @infinite_lee (https://twitter.com/infinite_lee?ref_src=twsrc%5Etfw) for the big contribution in this release: AmmoJS support!https://t.co/yy7iNpM48m (https://t.co/yy7iNpM48m)

// @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) #webvr (https://twitter.com/hashtag/webvr?src=hash&ref_src=twsrc%5Etfw) #threejs (https://twitter.com/hashtag/threejs?src=hash&ref_src=twsrc%5Etfw) #webgl (https://twitter.com/hashtag/webgl?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/Pp4B5m1zAi (https://t.co/Pp4B5m1zAi) — Don McCurdy (@donrmccurdy) June 11, 2019 (https://twitter.com/donrmccurdy/status/1138486753797345280?ref_src=twsrc%5Etfw)

@aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) STL Exporter component v0.0.2

GitHub: https://t.co/vQ023YGWC8 (https://t.co/vQ023YGWC8) NPM: https://t.co/ZrWMub85Bc (https://t.co/ZrWMub85Bc)

Note: A lot of things need to improve and optimize, this is the MVP version, not even minify it yet. (tested with #aframe (https://twitter.com/hashtag/aframe?src=hash&ref_src=twsrc%5Etfw) v0.9.2)#threejs (https://twitter.com/hashtag/threejs?src=hash&ref_src=twsrc%5Etfw) #stl (https://twitter.com/hashtag/stl?src=hash&ref_src=twsrc%5Etfw) #exporter (https://twitter.com/hashtag/exporter?src=hash&ref_src=twsrc%5Etfw) #binary (https://twitter.com/hashtag/binary?src=hash&ref_src=twsrc%5Etfw) #ascii (https://twitter.com/hashtag/ascii?src=hash&ref_src=twsrc%5Etfw) — Hassadee (@hassavanich) June 20, 2019 (https://twitter.com/hassavanich/status/1141581705314103296?ref_src=twsrc%5Etfw)

(#articles)Articles

Most functionality now present for @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) user interface guide. Haven’t polished the design. But features a menu, list rendering, pagination, XHRs to fetch weather, and binding state to the application. https://t.co/C6AtyIBaDd (https://t.co/C6AtyIBaDd) pic.twitter.com/4pbPfgPPEo (https://t.co/4pbPfgPPEo) — Kevin Ngo (@andgokevin) May 16, 2019 (https://twitter.com/andgokevin/status/1128962703735676928?ref_src=twsrc%5Etfw)

(#events)Events

An awesome evening demoing #webxr (https://twitter.com/hashtag/webxr?src=hash&ref_src=twsrc%5Etfw) annotation using @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) with @HatsumiVR (https://twitter.com/HatsumiVR?ref_src=twsrc%5Etfw) at the @FuseBoxBtn (https://twitter.com/FuseBoxBtn?ref_src=twsrc%5Etfw) pic.twitter.com/qnMJX2u7a0 (https://t.co/qnMJX2u7a0) — Edward Silverton (@edsilv) May 23, 2019 (https://twitter.com/edsilv/status/1131639161499389953?ref_src=twsrc%5Etfw)

@dmarcos (https://twitter.com/dmarcos?ref_src=twsrc%5Etfw) creator of @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) showed some cool demos of WebXR. @supermediumvr (https://twitter.com/supermediumvr?ref_src=twsrc%5Etfw) #webxr (https://twitter.com/hashtag/webxr?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/d5lFaQGuWt (https://t.co/d5lFaQGuWt) — Suyash Joshi 🎩 (@suyashcjoshi) May 25, 2019 (https://twitter.com/suyashcjoshi/status/1132113238588399616?ref_src=twsrc%5Etfw)

Challenge for our 2nd #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) workshop at @CodeClanScot (https://twitter.com/CodeClanScot?ref_src=twsrc%5Etfw): master parent and child entities in @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) while respecting actual scale! 📐 The goal? To learn the importance of units in #VR (https://twitter.com/hashtag/VR?src=hash&ref_src=twsrc%5Etfw) and how to take advantage of the origin point when using relative transformations.🤓 #WXRWS (https://twitter.com/hashtag/WXRWS?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/UXITG3vmdQ (https://t.co/UXITG3vmdQ) — Danilo Pasquariello (@theDart76) May 24, 2019 (https://twitter.com/theDart76/status/1131940822268731394?ref_src=twsrc%5Etfw)

HUGE thanks to @CodeClanScot (https://twitter.com/CodeClanScot?ref_src=twsrc%5Etfw) for making their venue available yesterday! 🙏@TheHappyLass (https://twitter.com/TheHappyLass?ref_src=twsrc%5Etfw) and I talked about portable #VR (https://twitter.com/hashtag/VR?src=hash&ref_src=twsrc%5Etfw) headsets, consumer adoption, and the versatility of @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) to create #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) experiences or simply to deliver #3D (https://twitter.com/hashtag/3D?src=hash&ref_src=twsrc%5Etfw) content in Desktop mode.#WXRWS (https://twitter.com/hashtag/WXRWS?src=hash&ref_src=twsrc%5Etfw) #WomenInXR (https://twitter.com/hashtag/WomenInXR?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/kknjRWpNPn (https://t.co/kknjRWpNPn) — Danilo Pasquariello (@theDart76) May 24, 2019 (https://twitter.com/theDart76/status/1131939871176761345?ref_src=twsrc%5Etfw)

Such a great experience running my 1st #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) workshop in Abu Dhabi for some @NYUAbuDhabi (https://twitter.com/NYUAbuDhabi?ref_src=twsrc%5Etfw) students yesterday! 👨‍💻👩‍💻👨‍💻👩‍💻 It’s not easy to make sure everyone can follow when you’re not there physically but eventually the event was a success! 🤓🎉@aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) #Education (https://twitter.com/hashtag/Education?src=hash&ref_src=twsrc%5Etfw) #RemoteLearning (https://twitter.com/hashtag/RemoteLearning?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/3AkUEDuxym (https://t.co/3AkUEDuxym) — Danilo Pasquariello (@theDart76) June 4, 2019 (https://twitter.com/theDart76/status/1135908739247009794?ref_src=twsrc%5Etfw)

Loved the experience and the outcome of my 2nd #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) workshop for the @NYUAbuDhabi (https://twitter.com/NYUAbuDhabi?ref_src=twsrc%5Etfw) University! 👨‍💻👩‍💻👨‍💻👩‍💻 I like the challenges that come with you not being physically there! 💻 Grateful for the opportunity 🙏 Proud to spread the @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) word! 🚀#Education (https://twitter.com/hashtag/Education?src=hash&ref_src=twsrc%5Etfw) #RemoteLearning (https://twitter.com/hashtag/RemoteLearning?src=hash&ref_src=twsrc%5Etfw) #VR (https://twitter.com/hashtag/VR?src=hash&ref_src=twsrc%5Etfw) pic.twitter.com/pFgV593Dgt (https://t.co/pFgV593Dgt) — Danilo Pasquariello (@theDart76) June 17, 2019 (https://twitter.com/theDart76/status/1140603732712931328?ref_src=twsrc%5Etfw)

(#miscellaneous)Miscellaneous

@aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) now has super robust in-vr navigation in @Oculus (https://twitter.com/oculus?ref_src=twsrc%5Etfw) browser for Quest and Go thanks to @abolgar (https://twitter.com/abolgar?ref_src=twsrc%5Etfw) Explore worlds seamlessly! 🌍 https://t.co/CS6qbngWCX (https://t.co/CS6qbngWCX) — Diego (@dmarcos) June 7, 2019 (https://twitter.com/dmarcos/status/1137048057277603840?ref_src=twsrc%5Etfw)

How to fix @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) breaking iOS 12.1 update? Enable « Motion & Orientation Accès » in Settings > Safari > Privacy & Security.

Alternatively try @mozillareality (https://twitter.com/mozillareality?ref_src=twsrc%5Etfw) #WebXR (https://twitter.com/hashtag/WebXR?src=hash&ref_src=twsrc%5Etfw) Viewer! https://t.co/oo8CYnmC4K (https://t.co/oo8CYnmC4K) pic.twitter.com/1mOnMPIOoh (https://t.co/1mOnMPIOoh) — Fabien Benetou (@utopiah) May 13, 2019 (https://twitter.com/utopiah/status/1127876641324175360?ref_src=twsrc%5Etfw)

@aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) fam. Remember that devicemotion is now disabled in Safari / Chrome in both iOS and Android. For cardboard mode, user has to enable the API in settings and content has to be served over https. More info https://t.co/Sf8IlfTaS7 (https://t.co/Sf8IlfTaS7) — Diego (@dmarcos) May 16, 2019 (https://twitter.com/dmarcos/status/1129054232542294016?ref_src=twsrc%5Etfw)

Awesome collection of @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) beginner demos from the community! https://t.co/QkkS3z8lJo (https://t.co/QkkS3z8lJo) most have visible and even editable source code thanks to @glitch (https://twitter.com/glitch?ref_src=twsrc%5Etfw) and @jsfiddle (https://twitter.com/jsfiddle?ref_src=twsrc%5Etfw) — Kieran Farr (@kfarr) June 14, 2019 (https://twitter.com/kfarr/status/1139368487384518656?ref_src=twsrc%5Etfw)

Just discovered #WebVr (https://twitter.com/hashtag/WebVr?src=hash&ref_src=twsrc%5Etfw) and looking forward to getting my feet wet @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) @TELCAVC (https://twitter.com/TELCAVC?ref_src=twsrc%5Etfw) https://t.co/ArWNEMYWql (https://t.co/ArWNEMYWql) https://t.co/yPjQznfyZH (https://t.co/yPjQznfyZH) — Lee Campbell (@RealityMixer) June 13, 2019 (https://twitter.com/RealityMixer/status/1139216293142421505?ref_src=twsrc%5Etfw)

Thanks @andgokevin (https://twitter.com/andgokevin?ref_src=twsrc%5Etfw) for accepting my PR for updated broadcast component for @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) ! https://t.co/UhivqNMyiw (https://t.co/UhivqNMyiw) Come see what it’s used for this week at the @GrayAreaorg (https://twitter.com/GrayAreaorg?ref_src=twsrc%5Etfw) interactive art showcase: https://t.co/s8ULifPzqb (https://t.co/s8ULifPzqb) — Kieran Farr (@kfarr) June 18, 2019 (https://twitter.com/kfarr/status/1141107748236476417?ref_src=twsrc%5Etfw)

As someone who hasn’t really touched VR in over a year, it’s great to see how the industry has progressed.

A clear standout thus far? The in-browser impressiveness that is:https://t.co/XBlQE4SDNw (https://t.co/XBlQE4SDNw)

Incredible tech, leveraging a passionate community. And free?! Well played! — Kevin Pereira (@Attack) May 23, 2019 (https://twitter.com/Attack/status/1131613468577034241?ref_src=twsrc%5Etfw)

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